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Developing the Coaches Manual (Offense)

The coaching of your assistant coaches is arguably, just as important as coaching your players. Competing priorities, as well as a general lack of resources plague all of us. If you are in a situation where your staff remains with you year after year, count your blessings. Most of us, do not have that luxury.

As part of my Season Plan, I complete a 'coaches manual' (Template available by request). The Coaches Manual is the document that defines the mechanics of the system. This the document at can be handed to a coach to familiarize him or her self with the system.


In High school, they refer to this as the playbook. I can assure you, there is very little benefit to handing this document to a group of 10yr olds. Instead, focus on preparing the coaches.


In the scope of Organizing a Season Plan, this document captures the data from the Offseason phase: System Development.


Structure:

    • Offensive Goals & Objectives
    • Huddle procedures
    • Alignment of Back & Receivers
      • OL Splits
    • Cadence
      • Normal
      • Attack
      • Freeze
    • Numbering System and Play Calling
      • Hole Numbering
      • Position Numbering
      • Play Calling
      • Run Blocking Rules
      • Pass Blocking Rules
      • Route Packages
        • Flood
        • Vert
        • Scramble Rules
    • Surfaces
      • Left / Right
      • Left Spread / Right Spread
      • Left Strong / Right Strong
      • Left Over / Right Over
      • Left Trips / Right Trips
      • Bull / Bull Wing
      • Beast Left / Right
    • Run Concepts
      • Zone
      • Power
      • Iso
    • Pass Concepts
      • Flood
      • Vert
      • Swing
    • Two Minute Offense

Img 1: Cover




"It's about the Process...not the Results"


Img 2: Huddle Procedures



Img 3: Alignments & Cadence


Table 1: Hole & Position Numbering
  1. Hole Numbering System
    1. Holes are numbered over the offensive linemen. They are used as a directional tool only for run plays and to determine right or left.
    2. All plays ending in even numbers go to the right side
    3. All plays ending in odd numbers go to the left side

  1. Position Numbering
    1. Quarterback = 1
    2. H back = 2
    3. S back = 3


Table 2: Play calling

Our play calls are structured in the following format:
  • Surface / Backfield / Play / Blocking
    • Ex. Left 31 Zone, Left Spread 31 Zone, Left Over 31 Zone
    • *** If a Backfield is not called, we are in our Base pistol alignment

Table 3: Route packages & Scramble Rules

Route Packages
Package
X
Y
Z
H
S
Flood
Corner

Dig

Swing
Vert
Hitch/Go
Corner
Hitch/Go
Post




Scramble Rules

  1. Receiver on sideline towards scrambling quarterback - work deep or find a dead spot on the sideline
  2. Intermediate routes - run parallel with quarterback
  3. Backside sideline receiver - work to get in quarterback’s vision

Reference 1: Surfaces
  1. Detailed information regarding our Surfaces can be found here: Being Multiple on Offense

Table 4: Two Minute Offense



  1. Know the Game situation
    1. Do we want to score a touchdown?
    2. Do we want to run out the clock?
  2. Clock administration
    1. The game clock stops:
      1. When timeout is called
      2. Incomplete pass
      3. Ball carrier goes out of bounds
      4. During administration of penalty
      5. While chain gang measures for first down
      6. When either team makes a first down
      7. Change of possession
      8. Injury timeout
    2. The game clock starts:
      1. When the ball is legally touched on kickoff
      2. With snap of ball
      3. With the referee’s whistle indication ball is ready for play
        1. After measurement for first down
        2. After administration of penalty
        3. After chains are advanced and set for first down
  3. Coaching Points (When tied or behind)
    1. Saving Time
      1. Hustle at all times but keep poise
      2. Always use quick count (Attack) with clock running
      3. Request measurement if the spot is close
      4. Hustle to nearest official when calling timeout
      5. Hustle to line of scrimmage after previous play is over
      6. No huddle
      7. Call play that will allow runner or receiver to get out of bounds
      8. Ball carriers and receivers get as much yardage as possible, then get out of bounds
      9. Only use ‘clock’ play when absolutely necessary
      10. Team must be lined up and set on ball when referee signals ball ready to play and starts clock
      11. Down rolling punts quickly
      12. Punt out of bounds or over goal line
      13. No penalties
      14. Have ball carriers get up as quickly as possible after being tackled
      15. Have center locate ball placement as quickly as possible
      16. No motions or shifts with formations
      17. Move QB to sideline as much as possible
      18. Never take a sack! Throw the ball away...out of bounds
      19. Keep your poise - be positive - Never give up!
    2. When we want to score a touchdown
      1. Four down zone all over the field
      2. No turnovers on first, second or third downs
      3. On fourth down, throw the ball up and give us a chance when desperate
  4. Coaching Points (When we want to run the clock out)
    1. Use as much of the play clock as possible
      1. Always Huddle up
      2. Keep the ball away from the sidelines
      3. Warn runners to stay in bounds
      4. No penalties
      5. Run wide but stay in bounds
      6. High percentage passes, if any
      7. Never call a timeout
      8. Fourth down is not an automatic kicking down
      9. Know the number of timeouts your opponent has
      10. Know how much time we can run off the clock
        1. If our opponent has no timeouts left, an average of 40 seconds will elapse. If we have a first down and our opponent has no timeouts left, we should be able to run two minutes and 25 seconds off the clock. Example
          1. 20 seconds before the first snap
          2. 40 seconds for the play and the 25 second count
          3. 40 seconds for the second down play
          4. 40 seconds for the third down play
          5. 5 seconds for the fourth down play
          6. Total = 145 seconds to two minutes and 25 seconds
        2. If our opponent has (1) time out and we have just made a first down, we can run (1) minute and 50 seconds off the clock
          1. 20 seconds before the first snap
          2. 5 seconds for the first down play
          3. 0 seconds between first and second down (time out)
          4. 40 seconds for the next play and next 25 second period
          5. 40 seconds for the next
          6. 5 seconds for the fourth down play
          7. Total = 110 seconds or 1:50 minutes
        3. If the clock is stopped before the first down the the opponent has no timeouts left because the ball changed hands, the total is two minutes and five seconds (2:05)
        4. If the opponent has three timeouts left and the clock is running on first down...the total is 45 seconds
        5. If the clock is stopped on first down...the total is 20 seconds

By providing the above information in a single document, both the HC and Assistant coaches will be referencing a singular 'knowledge base'.


"It's about the Process...not the Results"






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Demiko Suggs

Coaching for Coaches. It's about the Process, NOT the Result.

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